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Windows Game Programming for Dummies (2nd Edition)
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WinGamProgFD.iso
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DirectX SDK
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pip.xtl
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2001-10-08
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<!-- This shows the compositor transition, doing a picture in picture -->
<!-- effect,changing the position and size over time -->
<!-- NOTE: If you install the DirectX SDK to a path other than c:\dxsdk, -->
<!-- then you must change the media path for each clip src below. -->
<timeline>
<group type="video" bitdepth="16" width="320" height="240">
<track>
<clip src="c:\dxsdk\samples\multimedia\media\highway.avi" start="0" stop="7" mstart="0" />
<clip src="c:\dxsdk\samples\multimedia\media\highway.avi" start="7" stop="10" mstart="4" />
</track>
<track>
<clip src="c:\dxsdk\samples\multimedia\media\skiing.avi" start="0" stop="10" mstart="0" />
<transition clsid="{BB44391D-6ABD-422f-9E2E-385C9DFF51FC}" start="0" stop="10">
<param name="OffsetX" value="0">
<linear time="1" value="160"/>
<linear time="2" value="160"/>
<linear time="3" value="0"/>
<linear time="4" value="0"/>
<linear time="5" value="160"/>
<linear time="6" value="0"/>
<linear time="7" value="160"/>
<linear time="8" value="0"/>
<linear time="9" value="0"/>
</param>
<param name="OffsetY" value="0">
<linear time="1" value="0"/>
<linear time="2" value="120"/>
<linear time="3" value="120"/>
<linear time="4" value="0"/>
<linear time="5" value="120"/>
<linear time="6" value="120"/>
<linear time="7" value="0"/>
<linear time="8" value="0"/>
<linear time="9" value="120"/>
</param>
<param name="Width" value="160">
<linear time="7" value="160"/>
<linear time="8" value="320"/>
<linear time="9" value="160"/>
</param>
<param name="Height" value="120">
<linear time="7" value="120"/>
<linear time="8" value="240"/>
<linear time="9" value="120"/>
</param>
</transition>
</track>
</group>
</timeline>